Troubleshooting

The plugin is extensively used in my personal work since quite a while now, and mostly it runs reliably and stable. But nothing is perfect, so occasionally, some erroneous operation can occur.

Reset button

Once loaded in FC, a plugin cannot be completely unloaded. Even if it is deselected in FCs PreProcessing panel, a minimum amount of data remains. Of course, all structures allocated by the plugin during operation will be removed.

For convenience, a reset button is available. Its the rightmost button in the first row of the PEAAnuts main window, named 'R'. Clicking 'R' triggers a shutdown and restart within the plugin itself, without the need of going to the FC Preprocessing panel, deselect it and afterwards select it again. The reset buttton may be the last resort e.g. in case of a plugin hang or otherwise weird operation. Afterwards, things should operate normally again.

Known bugs

Problems with clipped frames
The plugin tries to detect the case of clipped frames, i.e. when the planet moves out of the ROI due to guiding errors, observers accidentially kicking the tripod, or other cases. If the clipping case detection succeeds, stacking is stopped. But occasionally this may fail, resulting in a plugin error a/o hang. The issue needs further investigation. Clicking the reset button (s.a.) should help in such a case.
Bit depth switching
Apparently, switching the bit depth (FCs 16bit checkbox) is not processed correctly in the plugin yet. Again, clicking the reset button (s.a.) can be used to restart the plugin with the new bit depth.